KarmaTerra Arenas

This unique PvP game allows a player the option to play a creature that is considered a native creature of KarmaTerra.

Once a creature is selected there are seven different elemental options the player can choose from which gives that creature strengths and weakness.

Each element has three specialty branches to choose from that will determine the players' role in a team.

The player has 10+ options in what game mode they would like to enter into.

A variety of maps will be available depending on the game mode selection.

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Playable Species

Some species have sexual dimorphism with slight diffences between the female and male gender of those specific creatures. If there is not a gender option for a creature then the creature is considered to have both genders or capable of switching genders.

Humanoids

These creatures are most comfortable walking on their hind legs which allows their arms to stay free from the constraints of travel.

Archosaurians

With common ancestry with the Earth Dinosaurs, their ancestors were imported to expand the biodiversity of KarmaTerra

Draconians

Born of magic, the Dragonkin have complex genetics with asorted DNA that is compatible with most KarmaTerran species. Each member in this classification is connected to an element.

Equidae

Each species here has the common ancestry of the Equine and resembles that of an Equine. All but a few species have one solid hoof on at least two of the four feet.

Mammalia

These creatures are warm-blooded vertebrates characterized by mammary glands in the female. There are a few egg-laying species.

Scales

As the classification suggests, all these species have scales. A majority of these creatures lay eggs and have some sort of poison, acid, venom or toxin gland.

Game Modes

KarmaTerra Arenas has 10 multiplayer game modes to pick from. Each mode has its own set of rules and objectives that remain a constant with any match played in the given mode. Some modes have variables that can be changed such as number of lives allowed, allotted time limit changes and number of points needed to win.

  • There are no teams here. It’s every creature for itself and the last one alive is the winner. Elimination mode.

    • * Two teams attempt to steal each others’ flag and run to their home base with it.
      * Two to four teams have to bring the randomly spawned flag back to a designated point in their base.

  • Individual or team has to gain control of the high ground and maintain control for a set amount of time.

  • Each team is given the same list of random items that need to be collected and brought back to the home base before any other team.

      * Timed- Time limits
      * Lives- Each creature has a set number of lives.

  • Capture each building or significant resource for your own team and attempt to maintain it to gain points. The team that reaches the goal amount of points first wins.

  • The individual or team with the most amount of kills and least amounts of deaths wins after the designated time is up.

  • Two or more teams fight to the death in the chosen arena.

      * Timed- Time limits
      * Lives- Each creature has a set number of lives.

  • The individual or team with the most amount of kills and least amounts of deaths wins after the last opponent is dead.

  • Designated individual or Admin is the Seeker and each of the other individuals need to hide from and fight off (do enough damage to run) away from the person designated as the seeker. The person with the most points wins:

      * Points lost for being found.
      * Points lost for dying.

  • Each team competes to get the finishing blow on the Boss Creature.

      * Timed - Time limits
      * Lives - Each creature has a set number of lives